To follow up on my post of a couple of days ago, the second 3D graphics package for the Mac is Blender which is an open-source software project of quite some sophistication. This software competes with Maya, 3DS Max, and a host of other high-end 3D graphics packages. The software is complete and doesn't impose any limitations like watermarks or file saving limitations. And the software is being frequently updated by a very active programming group. Check out the software Features here.
Here is a static shot from the home webpage Gallery to show some of the capabilities:
Blender is much more than a static package. It has very extensive animation and rendering capabilities, game generation, and a host of other features. But be warned, this package, though powerful, will take some time to learn. The good news is that there is a lot of tutorial material at the Blender website and even more that you can find via Google and YouTube. There are also books you can buy that offer instruction.
Blender has a unique interface which is both a plus and a minus. It doesn't look or act like anything else on the Mac (because it is ported for Windows and Linux, as well).
I would put this one in the "future reference" category in case the need should ever arise.
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